

The player can also construct elements on the world map, which will change accordingly: nuclear plants, wind farms, military bases, pipelines, high-speed train lines, airports, and many more. Propose bills to be voted on in Parliament, for example: setting social welfare benefit minimums, changing the retirement age, developing atomic weapons in secret, subsidizing the auto industry, hiring teachers, defining the powers of unions, setting speed limits on roads, regulating prostitution, creating an international film festival, etc.

At the country’s helm, the player/head of state can act in many areas: budget, taxation (nearly thirty types of taxes), currency, economy (over 130 economic activities), foreign and domestic affairs, defense, society, labor, health, social security, education, environment, transportation, culture, and more. Various organizations, including NATO, use the technologies in the Power & Revolution simulator for education and training. Some examples include popularity ratings, political relations, and economic exchanges between countries. The game engine, Geopolitical Simulator 4, includes over 600 data elements for each of the 175 playable countries and calculates their changes in real time throughout the game based on players’ actions.

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